I’m not fully convinced yet, I need to see more. CE after a GI seems too powerful to me, when GI without CE seems far weaker than before because it requires a ressource. The Guard Impact system : It’s too early to have an opinion. It allows to orient the strengths of the characters according to their styles and I like that. ![]() It really has to be useful for some characters only and not the whole cast. The Guard Crush system : Very good but still requires some adjustments. But it takes a reason to use some bar for one hit. It fits pretty well in a 3D game I think. ![]() Maybe even too powerful… I believe we should be able to GI the GEs ( except for throws). The Critical Edge CE system (without entering into details, or impressions for each character) : The CE seems to me extremely powerful after a GI. I like it for now, but don’t know if it will still be the case in two years from now. It’s an interesting defense system, but difficult to judge it in only two days. On slow blows, and multiple attacks, it can be managed with some training. The Just Guard System : Timing is not that complicated. So we’ll have to have every move on our minds to judge properly all this. We’ll obviously figure out ways to RO with time.ĤB from Mitsu is an example of a blow reoriented towards RO. ![]() In which case should we use one or the other option? I don’t know…Ĭoncerning the Ring out philosphy, It’s too early to talk about it. I don’t really see the strengths of step compared to quick step. The quick step just seems to be a more simple and efficient step in the end. I believe this will be changed in the coming builds. The game graphics are perfect, the artworks are however nicer than the final 3D render.Ĭoncerning the speed, I had the impression that all characters had the same way to move. I’m sorry I don’t have time to translate all french posts so I choose some of them, it took a long time to translate already. Now, let’s talk about Top french players impressions about Soul Calibur V ! Soul Calibur V Impressions by some Top French players
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